Tapu Kokoin Pokémon SoulGold
electricfairy
Tapu Koko in Pokémon SoulGold
Tapu Koko is #785 in the Pokédex for Pokémon SoulGold. This page covers its electric/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
ElectricFairy
Dex
#785
Abilities
Electric Surge(Primary)
Field becomes Electric.
Telepathy(Secondary)
Can't be damaged by an ally.
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
Base Exp
285
EV Yield
3 Speed
Wild Held Items
None
Weak To
poison ×2ground ×2
Resists
electric ×0.5fighting ×0.5flying ×0.5bug ×0.5dark ×0.5
Immune To
dragon
Evolution Chain
How to Obtain
Tapu Koko isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Quick AttackLevel: 1Quick Attack | normal | 40 | 100 | 30 | ||
| An extremely fast attack that always strikes first. | ||||||
| Thunder ShockLevel: 1Thunder Shock | electric | 40 | 100 | 30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| WithdrawLevel: 5Withdraw | water | 0 | 0 | 40 | ||
| Withdraws the body into its hard shell to raise Defense. | ||||||
| Fairy WindLevel: 10Fairy Wind | fairy | 40 | 100 | 30 | ||
| Stirs up a fairy wind to strike the foe. | ||||||
| False SwipeLevel: 15False Swipe | normal | 40 | 100 | 40 | ||
| An attack that leaves the foe with at least 1 HP. | ||||||
| SparkLevel: 20Spark | electric | 65 | 100 | 20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| Shock WaveLevel: 25Shock Wave | electric | 60 | 0 | 20 | ||
| A fast and unavoidable electric attack. | ||||||
| ChargeLevel: 30Charge | electric | 0 | 0 | 20 | ||
| Charges power to boost the Electric move used next. | ||||||
| AgilityLevel: 35Agility | psychic | 0 | 0 | 30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| ScreechLevel: 40Screech | normal | 0 | 85 | 40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| DischargeLevel: 45Discharge | electric | 80 | 100 | 15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| Mean LookLevel: 50Mean Look | normal | 0 | 0 | 5 | ||
| Fixes the foe with a mean look that prevents escape. | ||||||
| Natures MadnessLevel: 55Natures Madness | fairy | 1 | 90 | 10 | ||
| Halves the foe's HP with the power of nature. | ||||||
| Wild ChargeLevel: 60Wild Charge | electric | 90 | 100 | 15 | ||
| An electrical tackle that also hurts the user. | ||||||
| Brave BirdLevel: 65Brave Bird | flying | 120 | 100 | 15 | ||
| A low altitude charge that also hurts the user. | ||||||
| Power SwapLevel: 70Power Swap | psychic | 0 | 0 | 10 | ||
| Swaps changes to Attack and Sp. Atk with the foe. | ||||||
| Electric TerrainLevel: 75Electric Terrain | electric | 0 | 0 | 10 | ||
| Electrifies the ground for 5 turns. Prevents sleep. |
TM/HM Moves (39)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AcrobaticsAcrobatics | flying | 55 | 100 | 15 | TM62TM62 | |
| Does double damage if the user has no item. | ||||||
| Aerial AceAerial Ace | flying | 60 | 0 | 20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Dazzling GleamDazzling Gleam | fairy | 80 | 100 | 10 | TM99TM99 | |
| Damages foes by emitting a bright flash. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Echoed VoiceEchoed Voice | normal | 40 | 100 | 15 | TM49TM49 | |
| Does more damage every turn it is used. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| False SwipeFalse Swipe | normal | 40 | 100 | 40 | TM54TM54 | |
| An attack that leaves the foe with at least 1 HP. | ||||||
| FlyFly | flying | 0 | 95 | 15 | HM02HM02 | |
| Flies up on the first turn, then strikes the next turn. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Nature PowerNature Power | normal | 1 | 0 | 20 | TM96TM96 | |
| The type of attack varies depending on the location. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| RoostRoost | flying | 0 | 0 | 0 | TM19TM19 | |
| Restores the user's HP by half of its max HP. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Sky DropSky Drop | flying | 60 | 100 | 10 | TM58TM58 | |
| Takes the foe into the sky then drops it the next turn. | ||||||
| Steel WingSteel Wing | steel | 70 | 90 | 25 | TM51TM51 | |
| Strikes the foe with hard wings spread wide. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThiefThief | dark | 0 | 100 | 0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ThunderThunder | electric | 0 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | 0 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder PunchThunder Punch | electric | 75 | 100 | 15 | TM63TM63 | |
| An electrified punch that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| U TurnU Turn | bug | 70 | 100 | 20 | TM89TM89 | |
| Does damage then switches out the user. | ||||||
| Volt SwitchVolt Switch | electric | 70 | 100 | 20 | TM72TM72 | |
| Does damage then switches out the user. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM93TM93 | |
| An electrical tackle that also hurts the user. | ||||||
| Work UpWork Up | normal | 0 | 0 | 30 | TM01TM01 | |
| The user is roused. Ups Attack and Sp. Atk. |
Type Summary
2
Weaknesses
5
Resistances
1
Immunities
10
Neutral
Weaknesses
Types that deal increased damage to Tapu Koko. Use these types to counter it effectively.
Resistances & Immunities
Types that Tapu Koko resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Tapu Koko, either offensively or defensively.
Nidoqueen
poisonground
2× STAB damage • Immune to electric
2×Good
Nidoking
poisonground
2× STAB damage • Immune to electric
2×Good
Steelix
steelground
2× STAB damage • Immune to electric
2×Good
Numel
fireground
2× STAB damage • Immune to electric
2×Good
Camerupt
fireground
2× STAB damage • Immune to electric
2×Good
Excadrill
groundsteel
2× STAB damage • Immune to electric
2×Good
Clodsire
poisonground
2× STAB damage • Immune to electric
2×Good
Iron Treads
groundsteel
2× STAB damage • Immune to electric
2×Good
Sandshrew
ground
2× STAB damage • Immune to electric
2×Good
Sandslash
ground
2× STAB damage • Immune to electric
2×Good
Diglett
ground
2× STAB damage • Immune to electric
2×Good
Dugtrio
ground
2× STAB damage • Immune to electric
2×Good
Geodude
rockground
2× STAB damage • Immune to electric
2×Good
Graveler
rockground
2× STAB damage • Immune to electric
2×Good
Golem
rockground
2× STAB damage • Immune to electric
2×Good
Onix
rockground
2× STAB damage • Immune to electric
2×Good
Cubone
ground
2× STAB damage • Immune to electric
2×Good
Marowak
ground
2× STAB damage • Immune to electric
2×Good
Rhyhorn
groundrock
2× STAB damage • Immune to electric
2×Good
Rhydon
groundrock
2× STAB damage • Immune to electric
2×Good
Related Guides
Base Stats
Related tools