Accent Image to accompany hero

Tapu Kokoin Pokémon SoulGold

electricfairy

Tapu Koko in Pokémon SoulGold

Tapu Koko is #785 in the Pokédex for Pokémon SoulGold. This page covers its electric/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricFairy
Dex
#785
Abilities

Field becomes Electric.

Telepathy(Secondary)

Can't be damaged by an ally.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
285
EV Yield
3 Speed
Wild Held Items
None
Weak To
poison ×2ground ×2
Resists
electric ×0.5fighting ×0.5flying ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Tapu Koko isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (17)

Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
WithdrawLevel: 5water
0040
Withdraws the body into its hard shell to raise Defense.
Fairy WindLevel: 10fairy
4010030
Stirs up a fairy wind to strike the foe.
False SwipeLevel: 15normal
4010040
An attack that leaves the foe with at least 1 HP.
SparkLevel: 20electric
6510020
An electrified tackle that may paralyze the foe.
Shock WaveLevel: 25electric
60020
A fast and unavoidable electric attack.
ChargeLevel: 30electric
0020
Charges power to boost the Electric move used next.
AgilityLevel: 35psychic
0030
Relaxes the body to sharply boost Speed.
ScreechLevel: 40normal
08540
Emits a screech to sharply reduce the foe's Defense.
DischargeLevel: 45electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Mean LookLevel: 50normal
005
Fixes the foe with a mean look that prevents escape.
Natures MadnessLevel: 55fairy
19010
Halves the foe's HP with the power of nature.
Wild ChargeLevel: 60electric
9010015
An electrical tackle that also hurts the user.
Brave BirdLevel: 65flying
12010015
A low altitude charge that also hurts the user.
Power SwapLevel: 70psychic
0010
Swaps changes to Attack and Sp. Atk with the foe.
Electric TerrainLevel: 75electric
0010
Electrifies the ground for 5 turns. Prevents sleep.

TM/HM Moves (39)

Acrobaticsflying
5510015TM62
Does double damage if the user has no item.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Dazzling Gleamfairy
8010010TM99
Damages foes by emitting a bright flash.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
An attack that leaves the foe with at least 1 HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Nature Powernormal
1020TM96
The type of attack varies depending on the location.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roostflying
000TM19
Restores the user's HP by half of its max HP.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Sky Dropflying
6010010TM58
Takes the foe into the sky then drops it the next turn.
Steel Wingsteel
709025TM51
Strikes the foe with hard wings spread wide.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

2
Weaknesses
5
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Tapu Koko. Use these types to counter it effectively.

Resistances & Immunities

Types that Tapu Koko resists or is immune to. Avoid using these types against it.

Immunities (0×)

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